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GAMESTAT.CFG
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Text File
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1991-10-08
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6KB
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% GAMEstat Configuration file for v1.10
%
%
% Definitions of terms used in this file
% --------------------------------------------
%
% Declaration... The identifying phrase of the configuration file.
% These are... INPUT, OUTPUT, ANSIBULL etc. All
% Declarations MUST be in UPPER CASE!
%
% Arguement..... The data associated with the declaration. The path
% to your input file would be an ARGUEMENT to the
% declaration INPUT.
%
%
% Important Notes
% -------------------
% Lines beginning with '%' are commented out.
%
% Spaces prior to a Declaration are filtered.
%
% Spaces in between a Declaration and its Arguement are also filtered.
%
% All declarations must be in UPPER case. If your bulletin is showing
% defaults then you have probably violated this! Arguements may be in
% either case, and will be displayed as entered in this file.
%
% If you are getting an ERROR 199, you have a declaration without
% supplying an arguement. Comment that line out, dont just leave it
% blank.
%
%
% Getting on with it!
%----------------------------------------------------------------------
% INPUT - input file. Make sure that this matches the echo statement in
% your games batch files.
%
% Default C:\games.dat
%
INPUT c:\Games.Dat
%
% ---------------------------------------------------------------------
% OUTPUT - Output (ASCII) Bulletin name.
%
% Default Gamestat.bul in the current directory
%
OUTPUT e:\pb\bull5.bbs
%
%-----------------------------------------------------------------------
% ANSIBULL - Path and name for color output.
%
% Default NONE
%
ANSIBULL e:\pb\bull5.clr
%
% ----------------------------------------------------------------------
% SMALL_BULL - if the bulletin is scrolling off the screen on the user's
% end, and the PREBULL string is not available to your bbs
% then uncomment this line. It will cause the "There were
% XXXX uses" line to be ommitted shortening the output
% bulletins (both ansi and ascii) by one line. Note: Error
% 199 isn't in effect as there is no arguement to this option.
%
% SMALL_BULL
%
% ---------------------------------------------------------------------
% PREBULL - Some bbs's allow special strings in a text file that mean
% things. To Phoenix, a causes a "hit any key to continue"
% prompt after the file is displayed. This option will put
% characters you desire at the beginning of your output files.
%
% Default NONE
%
PREBULL
%
% ----------------------------------------------------------------------
% TITLE_NAME - This allows you to specify the title of your bulletin.
% The text that appears after your System Name and Node
% number is entered here. I do not trap for the number
% of characters so you can comment out the BBS_NAME and
% NODE_NUMBER options to earn extra room.
%
% Default Online Game Summary
%
TITLE_NAME Top 15 door Summary
%
%-----------------------------------------------------------------------
% LISTALL - Path and file name for the complete listing
%
% NOTE: This file will NOT be written until you have 16 or
% more entries in your DATAFILE. (The first 15 are
% already shown in your bulletins!)
%
% Default NONE
%
LISTALL e:\pb\allgames.txt
%
%----------------------------------------------------------------------
% DATAFILE - Path to the datafile that has ongoing history of the games
% that have been played. DO NOT confuse this with the
% input declaration as they are two seperate files!
% Combined with the /C option on the command line (see docs)
% allows among other things, seperate reports per node!
%
% Default GAMESTAT.DAT in the current directory.
%
DATAFILE e:\pb\gamestat.dat
%
%----------------------------------------------------------------------
% BBSNAME - Put your system name in.
%
BBSNAME RoyaLink BBS
%
%----------------------------------------------------------------------
% NODENUMBER - If desired. (May Be useful for future polls for national
% averages. Include Zone Number too!)
%
NODENUMBER 1:206/2503
%
%----------------------------------------------------------------------
% Colors section: Note... if you do not specify an ANSI output, these
% do not matter
%
% Values... 0 = Black 8 = Real dark white
% 1 = Dk Blue 9 = High Dark Blue
% 2 = Green 10 = High Green
% 3 = Cyan 11 = High Cyan
% 4 = Red 12 = High Red
% 5 = Purple 13 = High Purple
% 6 = Brown 14 = Yellow
% 7 = White 15 = High White
%
%
% COLOR_TITLE - the color the system name and node number line appears in.
COLOR_TITLE 14
%
% COLOR_DATE - The color the 'From and To dates' line appears in
COLOR_DATE 11
%
% COLOR_STAT - The color the ' There were xxx games ' appears in
COLOR_STAT 13
%
% COLOR_BORDER - the frame color
COLOR_BORDER 9
%
% COLOR_TEXT - the color the 'Game Name' and other text appears in
COLOR_TEXT 7
%
% COLOR_FIRST - the color your #1 game appears in
COLOR_FIRST 12
%
% COLOR_NEXT4 - the color the next 4 entries appear in
COLOR_NEXT4 11
%
% COLOR_REST - the color the remaining entries appear in
COLOR_REST 2
%
%
% That's it.